篇首语:本文由编程笔记#小编为大家整理,主要介绍了Flutter中的InheritedWidgetInheritedModel相关的知识,希望对你有一定的参考价值。
Flutter中有四种widget
StatelessWidget
StatefullWidget
RenderObjectWidget
InheritedWidget
其中StatelessWidget和StatefulWidget是最常见到的,从状态管理角度的分类。RenderObjectWidget是所有需要渲染的Widget的基类。
至于最后一个InheritedWidget,许多初学者不一定了解,但是在一些稍微复杂的项目中是必须要用到的,所以本文介绍一下InheritedWidget的用法
To obtain the nearest instance of a particular type of inherited widget from a build context, use BuildContext.inheritFromWidgetOfExactType.
Inherited widgets, when referenced in this way, will cause the consumer to rebuild when the inherited widget itself changes state.
通常情况下,子widget无法单独感知父widget的变化,当父state变化时,通过其build重建所有子widget;
InheritedWidget可以避免这种全局创建,实现局部的子widget更新:
子widget通过BuildContext.inheritFromWidgetOfExactType从buildContext中获取并监听指定类型的父InheritedWidget,并跟随其重建而rebuild
如上图,点击C按钮,State变化后,A的Text可以单独刷新,B不受到影响
接下来通过代码对比一下使用或不使用InheritedWidget的区别:
点击+,后上面的0变化,中间的文字部分不变化。
传统实现
点击按钮state变化后,widgetA、B、C都会rebuild
class TopPage extends StatelessWidget
@override
Widget build(BuildContext context)
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text('Demo'),
),
body: HomePage(),
),
);
class HomePage extends StatefulWidget
@override
_HomePageState createState() => _HomePageState();
class _HomePageState extends State
int _counter = 0;
void _incrementCounter()
setState(()
_counter++;
);
@override
Widget build(BuildContext context)
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
WidgetA(_counter),
WidgetB(),
WidgetC(_incrementCounter),
],
),
);
class WidgetA extends StatelessWidget
final int counter;
WidgetA(this.counter);
@override
Widget build(BuildContext context)
return Center(
child: Text(
'$counter',
style: Theme.of(context).textTheme.display1,
),
);
class WidgetB extends StatelessWidget
@override
Widget build(BuildContext context)
return Text('I am a widget that will not be rebuilt.');
class WidgetC extends StatelessWidget
final void Function() incrementCounter;
WidgetC(this.incrementCounter);
@override
Widget build(BuildContext context)
return RaisedButton(
onPressed: ()
incrementCounter();
,
child: Icon(Icons.add),
);
使用androidStudio的Flutter Performance可以看到widgetA、B、C都参与了rebuild
使用InheritedWidget实现
class TopPage extends StatelessWidget
@override
Widget build(BuildContext context)
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: HomePage(
child: Scaffold(
appBar: AppBar(
title: Text('InheritedWidget Demo'),
),
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children:
WidgetA(),
WidgetB(),
WidgetC(),
],
),
),
),
);
class _MyInheritedWidget extends InheritedWidget
_MyInheritedWidget(
Key key,
@required Widget child,
@required this.data,
) : super(key: key, child: child);
final HomePageState data;
@override
bool updateShouldNotify(_MyInheritedWidget oldWidget)
return true;
class HomePage extends StatefulWidget
HomePage(
Key key,
this.child,
) : super(key: key);
final Widget child;
@override
HomePageState createState() => HomePageState();
static HomePageState of(BuildContext context, bool rebuild = true)
if (rebuild)
return (context.inheritFromWidgetOfExactType(_MyInheritedWidget) as _MyInheritedWidget).data;
return (context.ancestorWidgetOfExactType(_MyInheritedWidget) as _MyInheritedWidget).data;
// or
// return (context.ancestorInheritedElementForWidgetOfExactType(_MyInheritedWidget).widget as _MyInheritedWidget).data;
class HomePageState extends State
int counter = 0;
void _incrementCounter()
setState(()
counter++;
);
@override
Widget build(BuildContext context)
return _MyInheritedWidget(
data: this,
child: widget.child,
);
class WidgetA extends StatelessWidget
@override
Widget build(BuildContext context)
final HomePageState state = HomePage.of(context);
return Center(
child: Text(
'$state.counter',
style: Theme.of(context).textTheme.display1,
),
);
class WidgetB extends StatelessWidget
@override
Widget build(BuildContext context)
return Text('I am a widget that will not be rebuilt.');
class WidgetC extends StatelessWidget
@override
Widget build(BuildContext context)
final HomePageState state = HomePage.of(context, rebuild: false);
return RaisedButton(
onPressed: ()
state._incrementCounter();
,
child: Icon(Icons.add),
);
可以看到state变化时,widgetB、C都没有rebuild
关键代码说明
针对InheritedWidget版本中的关键类进行说明
WidgetA、WidgetC
传统版本中WidgetA、C通过构造函数传入父级的state以及回调
InheritedWidget版本中,可以通过如下静态方法获取
final HomePageState state = HomePage.of(context); // WidgetA
final HomePageState state = HomePage.of(context, rebuild: false); // WidgetC
WidgetC是一个Button需要通过state获取回调方法,但不需要跟随state变化而刷新,所以rebuild指定false
接下来详细看一下获取state的静态方法 HomePage.of
HomePage
static HomePageState of(BuildContext context, bool rebuild = true)
if (rebuild)
return (context.inheritFromWidgetOfExactType(_MyInheritedWidget) as _MyInheritedWidget).data;
return (context.ancestorWidgetOfExactType(_MyInheritedWidget) as _MyInheritedWidget).data;
// or
// return (context.ancestorInheritedElementForWidgetOfExactType(_MyInheritedWidget).widget as _MyInheritedWidget).data;
HomePage.of用来通过buildContext,找到最近的_MyInheritedWidget。然后就可以同_MyInheritedWidget获取其持有的state。
获取上级Widget的几个关键方法如下:
method | description |
---|---|
inheritFromWidgetOfExactType | 获取最近的给定类型的上级Widget,该widget必须是InheritedWidget的子类,并向上级widget注册传入的context,当上级widget改变时,这个context持有的widget会rebuild以便从该widget获得新的值。这就是child向InheritedWidget注册的方法。 |
inheritFromWidgetOfExactType | 仅仅用来获取最近的给定类型的上级Widget,不会因为上级Widget的改变而rebuild |
ancestorInheritedElementForWidgetOfExactType | 功能与inheritFromWidgetOfExactType一样,但是只会寻找InheritedWidget的子类,所以可以以O(1)的复杂度查找上级Widget |
因此,widgetA随着父widget的变化而rebuild,widgetB并没有rebuild
class _MyInheritedWidget extends InheritedWidget
_MyInheritedWidget(
Key key,
@required Widget child,
@required this.data,
) : super(key: key, child: child);
final HomePageState data;
@override
bool updateShouldNotify(_MyInheritedWidget oldWidget)
return true;
继承自InheritedWidget,所以子Widget可以通过inheritFromWidgetOfExactType获取。
updateShouldNotify控制是否需要子widget感受其变化,如果返回true,则通过inheritFromWidgetOfExactType注册的子widget跟随其变化rebuild
子widget最终目的是要获取共享的父级state,所以这里通过data属性持有了state。
那再来看一下这个HomePageState
HomePageState
@override
Widget build(BuildContext context)
return _MyInheritedWidget(
data: this,
child: widget.child,
);
此处_MyInheritedWidget的使用是关键。
传统写法中,build中直接创建widgetA、B、C并返回,因此每当state变化时,会重新创建子widget并rebuild;
InheritedWidget版本中,HomePage保持父widget(TopPage)的children,当state变化时widgetA、B、C不会重建,而是重新传入给_MyInheritedWidget,重建的只有_MyInheritedWidget
TopPage
class TopPage extends StatelessWidget
@override
Widget build(BuildContext context)
・・・
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children:
WidgetA(), // 子widget的创建移动到这里
WidgetB(),
WidgetC(),
],
),
・・・
根据上文的说明,为了避免子widget的反复创建和rebuild,将widgetA、B、C的实例化移动到这里
InheritedModel
上面的例子中我们通过自定义了rebuild参数来指定子Widget是否参与rebuild,实际上也可以使用InheritedModel完成此需求
InheritedModel继承自InheritedWidget,可以通过字符串key(aspect)来指定特定子widget进行rebuild。
简单看一下InheritedModel版本与InheritedWidget版本在实现上的不同
@override
HomePageState createState() => HomePageState();
static HomePageState of(BuildContext context, String aspect)
return InheritedModel.inheritFrom<_MyInheritedWidget>(context, aspect: aspect).data;
使用 InheritedModel.inheritFrom获取widget
class _MyInheritedWidget extends InheritedModel
&#64;override
bool updateShouldNotifyDependent(_MyInheritedWidget old, Set aspects)
return aspects.contains(&#39;A&#39;); // 当aspect包晗“A”时&#xff0c;通知其rebuild
继承InheritedModel&#xff0c;重写updateShouldNotifyDependent
class WidgetA extends StatelessWidget
&#64;override
Widget build(BuildContext context)
final HomePageState state &#61; HomePage.of(context, &#39;A&#39;); // 注册aspect为“A“
class WidgetC extends StatelessWidget
&#64;override
Widget build(BuildContext context)
final HomePageState state &#61; HomePage.of(context, &#39;C&#39;); // 注册aspect为“C”
如上&#xff0c;因为注册的key(aspect)不同&#xff0c;只有widgetA会受到rebuild的通知
更局部的刷新
如果widgetA是下面这样&#xff0c;我们希望能进一步控制其子widget的局部刷新
class WidgetA extends StatelessWidget
&#64;override
Widget build(BuildContext context)
final HomePageState state &#61; HomePage.of(context);
return Column(
children:
Center(
child: Text(
&#39;$state.counter&#39;,
style: Theme.of(context).textTheme.display1,
),
),
Text("AAAAA"), // 此处不需rebuild
],
);
如果彻底理解了BuildContext和InheritedWidget的注册机制&#xff0c;是可以很容易实现的&#xff1a;
return Column(
children:
Center(
child: Builder(builder: (context)
final HomePageState state &#61; HomePage.of(context);
return Text(
&#39;$state.counter&#39;,
style: Theme.of(context).textTheme.display1,
);
),
),
Text("AAAAA"),
],
);
通过Builder来创建一个匿名类widget&#xff0c;然后将HomePage.of移到其内部。此时InheritedWidget中注册的context不再是widgetA而是这个匿名类widget&#xff0c;因此可以实现widgetA的局部刷新
不使用InheritedWidget
我想通过上文的介绍大家应该能够想到&#xff0c;如果子widget仅仅想访问父级state&#xff08;不通过构造函数传参的方式&#xff09;&#xff0c;但没有监听其变化的需要&#xff0c;可以不使用InheritedWidget&#xff1a;
class TopPage extends StatelessWidget
&#64;override
Widget build(BuildContext context)
return MaterialApp(
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text(&#39;Demo&#39;),
),
body: HomePage(),
),
);
class HomePage extends StatefulWidget
HomePageState state; // 持有state供子类获取
&#64;override
HomePageState createState()
state &#61; HomePageState();
return state;
class HomePageState extends State
int counter &#61; 0; // 去掉private
void incrementCounter() // 去掉private
setState(()
counter&#43;&#43;;
);
&#64;override
Widget build(BuildContext context)
return Scaffold(
body: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
WidgetA(),
WidgetB(),
WidgetC(),
],
),
);
class WidgetA extends StatelessWidget
&#64;override
Widget build(BuildContext context)
final HomePage widget &#61; context.ancestorWidgetOfExactType(HomePage); // 获取state
final HomePageState state &#61; widget?.state;
return Center(
child: Text(
&#39;$state &#61;&#61; null ? 0 : state.counter&#39;,
style: Theme.of(context).textTheme.display1,
),
);
class WidgetB extends StatelessWidget
&#64;override
Widget build(BuildContext context)
return Text(&#39;I am a widget that will not be rebuilt.&#39;);
class WidgetC extends StatelessWidget
&#64;override
Widget build(BuildContext context)
final HomePage widget &#61; context.ancestorWidgetOfExactType(HomePage);
final HomePageState state &#61; widget?.state;
return RaisedButton(
onPressed: ()
state?.incrementCounter();
,
child: Icon(Icons.add),
);
通过ancestorWidgetOfExactType寻找指定类型的widget&#xff0c;然后获取其state使用&#xff0c;当然这个遍历是O(n)的&#xff0c;性能比InheritedWidget版本要差
最后
Flutter中很多组件都是基于InheritedWidget实现的&#xff0c;例如Scoped Model、BLoC(Business Logic of component)等&#xff0c;想要掌握这些高级特性的使用先从了解InheritedWidget开始吧
代码&#xff1a;
https://github.com/vitaviva/flutter_inherited_widget_sample/tree/master/flutter_inherited_widgethttps://github.com/vitaviva/flutter_inherited_widget_sample/tree/master/flutter_inherited_widget